There are things that players can prepare for, how they can respond to them, and that you’re challenging players on different aspects of their gameplay, whether it be like their positioning, their reaction time. “You want to make sure that there will be a good variety of challenge. “That’s part of the appeal,” the designer shared. In this sense, the way Rainbow Six Extraction is set up will keep things fresh for the community with its maps, enemies, and gameplay objectives.Īll the different mechanics are working together to create something unique in every session, throwing together maps and sub-maps, enemies, and different objectives just to keep your team on your toes. Teams of three Operators going up against the Archaean threat will always be an intense affair, something that must contain intensity and challenge to sustain a likely invested audience.īoredom can be the ultimate obstacle to making a game that has longevity and is enjoyable no matter where or when you jump in. Everything will be centred around the core gameplay experience, which Fortier emphasised, was the team’s approach to development. The narrative in the game will be a key part of the process, but perhaps more importantly, gameplay is key. ![]() What if we push this further, what if we transform this into a whole full feature experience and that’s what really drove us.”Įven in the more futuristic take on things in Rainbow Six Extraction, Ubisoft is not going to forget its roots in a manner of speaking. “We saw that there was a hunger in the community with the Outbreak event, and it was really motivating. Sometimes, it’s really interesting to take an existing world and see a different perspective on it,” Fortier explained. “We still feel we’ve made something very new, within the world of Siege, you know, we decided to go that PvE direction and really give it its distinct imprint within that universe.
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